

“Empty Your Mind” from the Dragon’s Nest stage, “Metallic Experience” from the Mishima Building stage, and heck, even “The Motion” from the Warm-Up Space had me nodding my head along with the beats and beatdowns.

The main menu theme, “Solitude,” sets the mood from the moment you fire up Tekken 7. The action goes down with a soundtrack of drum-and-bass bangers so awesome it left me disappointed when I fired up Spotify and came up empty-handed after a hopeful search. It’s the push to take your skills to the next level that requires you to immerse yourself in Tekken 7’s intricacies. No matter who you are or what your skill level, you can always just pick ole’ Eddie and start tapping away at the kick buttons. Perhaps most admirable of all, despite the ultra-demanding execution required to master Electric Wind Godfists or to visually recognize frame advantage and know the difference between a 12-frame and 14-frame punish, Tekken 7 still manages to be something you can pick up, press buttons, and play.
Tekken 8 reviews series#
No other fighting games master imparting a feeling of each fight growing organically, living and breathing like Tekken, and Tekken 7 is the best the series has ever been. Do I punish with a down-forward 2-leading into a longer combo which will carry me closer to the wall, or do I get in some damage with a shorter combo off an up forward 3? I found optimizing my performance to be a near-zen exercise of evaluating conditions, making changes and choices in mere moments accommodating distance, scaling, positioning, health, and even the stages themselves. Scaling changes mean most of a combo’s damage is front-loaded, forcing difficult choices. While the combo system has been changed to be more streamlined by replacing traditional Bound bounces from previous versions with Screw Attacks, there is still ample opportunity to get lost exploring the artful flow of each match. “Rest assured that this is still, pound for pound, the most technical fighting game on the planet. When I see Yoshimitsu wearing armor that looks like it was designed by H.R. While characters like Street Fighter’s Ryu and Sagat, King of Fighter’s Iori, or Guilty Gear’s Slayer and Sol have classic, iconic looks, I appreciate that Tekken takes a chance by reimagining the visual design for even their most veteran names. Hwoarang starting up the Superkick Party in a Bullet Club t-shirt? Too sweet.These alternate looks partner up with an often-overlooked element to the Tekken characters, which Tekken 7 delivers: even old faces look new, rather than sticking to the tried-and-true costumes and designs from previous games. The sheer amount of content in character appearance alone would give a completionist a hell of a lot of fights to finish in order to collect all the hats, shirts, accessories, costumes, and alternate artwork. While I found some of these, such as Yoshimitsu’s ill-fated excursion into the Mashima Dojo, entertaining, I was slightly disappointed to see so little focus on anyone other than Heihachi, Jin, and Kazuya and their struggle for power over the Mishima Zaibatsu and one another.Įxtra content is unlocked by completing matches in online Tournaments, Treasure Battle, or by spending Fight Money, which you earn simply by playing. Other fighters are given a brief time in the spotlight with optional side missions contained within Mashima Saga mode. Also, while there are multiple points of view, there is a manageable number, so I didn’t need to spend a huge amount of time learning moves in order to progress.At the same time, The Mishima Saga’s short, three-hour duration and slimmer cast made the events of the story feel important only to the Mishima clan itself, rather than all the fighters in the King of Iron Fist Tournament. However, Tekken 7 does offer the ability to use simplified inputs while playing The Mishima Saga to perform a handful of pre-selected attacks, easing the transition into playing a character with whom you might not be familiar. I found this approach to the story slightly frustrating in Injustice 2, as being thrust suddenly into the boots of a new character meant I had to stop to learn them, and the same could be said of Tekken 7 and The Mishima Saga. The Mishima Saga takes an approach similar to the story mode in Injustice 2, changing points of view between Heihachi and his progeny, Tekken Force rebel Lars, and special guest Akuma - yes, that Akuma.
